Design Technology
Intent
The DT
curriculum at United Learning provides children with a relevant, coherent,
progressive knowledge of the design process and an appreciation of the
work of a range of craftspeople:
§ Investigate , disassemble and evaluate
How
have materials and components been used? How has the product been
made? Why has it been made this way? What are the different parts of
a product called and what does each do? How does the way a product works
relate to its intended purpose?
§ Focused practical task
How
can materials, structures and techniques be tested? How can materials and
structures be joined? Where might materials
and structures fail?
§ Design and make, evaluate
How
will ideas be explored, developed, communicated and modelled in a
variety of ways? How will a product be made; what materials, equipment and
processes will be used? What alternatives are there, if initial
attempts fail? How well did the product work? What were the strengths and
areas for development? How well did the final product relate to its
intended purpose?
Our
curriculum is design to embed core disciplinary knowledge, and the
ability to approach challenging, design questions
§ Marking out and cutting skills
§ Fixing and joining skills
§ Mechanical and control skills
§ Finishing skills, including food hygiene
§ Related language skills
Implementation
Design
Technology at Salisbury Manor Primary is taught, generally, in alternate
half-terms and is cross curricular. In
EYFS, Design & Technology is taught through the EYFS framework through
focused modelling and daily provision activities.
Teachers
are provided with an additional three planning days per year on top of their
PPA, to plan their curriculum. As part of this planning process, teachers need
to plan the following:
▪ All lessons are planned around Rosenshine’s Ten Principals of Instruction framework and we believe that this alongside the
use of Kagan structures promotes
cooperative learning as well as enquiry.
▪ A cycle of lessons for each subject, which carefully plans for
progression and depth.
▪ Children sketches and drawings should
show the build-up of knowledge and skills needed to create a purposeful
product.
▪ Children will be given the opportunity in each lesson to evaluate an
aspect of their learning.
▪ Trips and visiting experts who will enhance the learning experience.
▪ A means to display and celebrate the pupils’ design and technology work
in their class.
Impact
Our
Design and Technology Curriculum is high quality, well thought out and is
planned to demonstrate progression year on year, giving pupils the skills and
knowledge and vocabulary that they need to move forward in their learning,
alongside opportunities to apply their knowledge to different situations. If children are keeping up with the curriculum, they are deemed to be
making good or better progress. In addition, we measure the impact of our
curriculum through the following methods:
▪ Pupil discussions about their learning; which includes discussion of their thoughts, ideas, processing and
evaluations of work.
▪ A reflection on standards achieved against the planned outcomes;
▪ Each class will
have the opportunity to share and discuss their new product with a different class.
Our
Design and Technology curriculum is also planned in a way which promotes the
cultural capital of all our children. We enhance our curriculum especially for
the most disadvantaged by organising school trips, promoting
careers with design and engineering, and focusing on how DT can be used in the
wider world.